DnD Experimental Rules Playtest Pages


Mind levels - Person

Determinant characteristics


Persons (which include normal humans and other player characters) have the following mind characteristics, which are independent of each other but must be whole numbers:

Calculated characteristics


The following characteristics are calculated from the determinants above. For use in play round to the nearest whole number if necessary (round halves or more up, not down, for this purpose).


The functions of ability modifiers are described in the relevant section. Mind Points are not yet in play. Will saves are described in the Combat Statistics section.

Feats


Persons can have mind feats from the following list (subject to any prerequisites and take-multiple-times rules for individual feats):


Levels


Each statistic used in play has a points value. The creature has one mind level per 100 points (round to the nearest whole level).



In-play characteristic points costs
Characteristic Cost per unit Notes
Intelligence modifier 20 Count from -5; eg -4 costs 20 and +1 costs 120
Wisdom modifier 30 Count from -5; eg -4 costs 30 and +1 costs 180
Charisma modifier 20 Count from -5; eg -4 costs 20 and +1 costs 120
Mind points 5
Base Will save bonus 15
Feats 30

Standard Humans


For initial playtest, use determinant characteristics between the Low and High values in the table. As a guideline, the population average is around 5.



Determinant value human limits and guidelines
Low Average High
Intelligence 2 5 9
Wisdom 2 5 9
Charisma 2 5 9