DnD Experimental Rules Playtest Pages


Contents

This contents page includes both official rules (linking to an online compilation of the System Reference Document or SRD) and my experimental rules, so it can function as a single listing for the rules to use in playtest.

The text indicates, for each area of the rules, whether to use the official rules or my experimental rules, and provides a link to each. In some cases, particularly to do with magic and the supernatural, it also indicates that certain parts of the rules will not be used in initial playtesting and the things governed by those rules will not feature in the game, using the abbreviation NYIP for Not Yet In Play.

Basics

(online SRD page – http://www.d20srd.org/srd/theBasics.htm#)
All as SRD except:

Races

(online SRD page – http://www.d20srd.org/srd/races.htm)
Ignore this whole SRD section and use the experimental rules linked below.

Description

(online SRD page – http://www.d20srd.org/srd/description.htm)
Again, ignore this section of the SRD.

Classes

(online SRD page – http://www.d20srd.org/indexes/classes.htm)
Again this section of the SRD is nearly all superseded by experimental variants. As an experiment I am reducing the core and NPC classes to two (plus I think two or more spellcaster classes not yet in play).

Skills

(online SRD skills index http://www.d20srd.org/indexes/skills.htm)

Feats

(online SRD feats index http://www.d20srd.org/indexes/feats.htm and rules http://www.d20srd.org/srd/feats.htm)

Magic Items


Magic generally is NYIP

Equipment

(online SRD index http://www.d20srd.org/indexes/equipment.htm)

Combat

(online SRD index http://www.d20srd.org/indexes/combat.htm)

Condition Summary

(online SRD http://www.d20srd.org/srd/conditionSummary.htm)
Use this revised text instead as there are many consequential changes and many conditions NYIP.

Special Abilities

(online SRD http://www.d20srd.org/srd/specialAbilities.htm)
Mostly NYIP – use this revised text as far as it goes.

Carrying, Movement, & Exploration


(online SRD index http://www.d20srd.org/indexes/carryingMovementExploration.htm)

Magic Overview


NYIP

Monsters


As with races, monsters need to be completely re-engineered as a result of these experimental rules. I want to keep the new monsters 'behind the screen' for GM eyes only. Therefore please disregard the official SRD rules, and resign yourself to not knowing the stats or construction rules for monsters during playtest. Players will need to know some types and subtypes for purposes such as the favoured enemy feat. There is a restricted set of types and subtypes in play initially - details here.

Surroundings, Weather & Environment


(online SRD index http://www.d20srd.org/indexes/wildernessWeatherEnvironment.htm)
I regard all this as within the GM's remit of designing settings and adventures so, although I haven't written myself any non-SRD material yet, I reserve the right to change stuff behind the screen without notice.

Traps

(online SRD index http://www.d20srd.org/indexes/traps.htm)
Rather as with monsters and the environment, this is behind the screen. I'll be placing a few nonmagical traps in initial playtesting, and I'll base them on those in the SRD but will probably have to make some changes consequential on experimental rules.

Treasure


As I'm losing the SRD's classification of monsters by CR as a result of all the changes, I'll have to place treasure on a case-by-case basis initially. For playtest, I will have a separate consultation with players about how we handle treasure.

Planes


NYIP