DnD Experimental Rules Playtest Pages


Ability Modifiers

An ability modifier is the number you apply to the die roll when your character tries to do something related to that ability. You also use the modifier with some numbers that aren't die rolls. A positive modifier is called a bonus, and a negative modifier is called a penalty.

When an ability modifier changes, all attributes to which that modifier applies change accordingly.

The Abilities

Each ability partially describes your character and affects some of his or her actions.

Strength (Str)


Strength measures your character's muscle and physical power. This ability is especially important in combat and athletic manoeuvres. Strength also limits the amount of equipment your character can carry.

You apply your character's Strength modifier to:

Dexterity (Dex)


Dexterity measures hand-eye coordination, agility, reflexes, and balance. This ability is very important in combat, especially so for characters who take a skirmishing role, wearing light armour and/or using missile weapons. It is also important for many skills, especially of stealth and legerdemain.

You apply your character's Dexterity modifier to:

Constitution (Con)


Constitution represents your character's health and stamina. A Constitution bonus increases your body points and your chance of surviving critical injury.

You apply your character's Constitution modifier to:

If a character's Constitution modifier changes, the character's body points also increase or decrease accordingly.

Intelligence (Int)


Intelligence determines how well your character learns and reasons. This ability is important for a number of skills of knowledge, analysis and cunning.

You apply your character's Intelligence modifier to:

Wisdom (Wis)


Wisdom describes a character's willpower, common sense, perception, and intuition. While Intelligence represents one's ability to analyze information, Wisdom represents being in tune with and aware of one’s surroundings. Wisdom is important for mental resilience, perceptiveness and skills of care and judgement.

You apply your character's Wisdom modifier to:

Charisma (Cha)


Charisma measures a character's force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. This ability represents actual strength of personality, not merely how one is perceived by others in a social setting. Charisma is important for leaders, negotiators, fixers and deceivers.

You apply your character's Charisma modifier to: