Fighter class
Progression in the Fighter class grants the following:
Base Attack Bonus: +1 at the first and third of every three levels (that is, at levels 1, 3, 4, 6, 7, 9, and so on).
Base Evasion Bonus: +1 at level 2 and every third level after that (that is, at levels 2, 5, 8, and so on - the levels when BAB does not improve).
Resilience Points: 3 per level.
Damage Reduction: +1 at every odd-numbered level. This is active damage conversion.
Feats: two Combat feats per level (subject to any prerequisites and take-multiple-times rules for individual feats). At this stage of playtesting, Combat feats are:
[Light/Medium/Heavy] Armor Proficiency
Avoid Attack
Blind-Fight
Blizzard of Blows
Cleave
Combat Expertise
Combat Reflexes
Crippling Strike
Defensive Roll
Deflect Arrows
Die Hard
Dodge
Far Shot
Favoured Enemy
Flurry of Blows
Great Cleave
Greater Avoid Attack
Greater Flurry of Blows
Greater Rage
Greater Two-Weapon Fighting
Greater [Weapon] Focus
Greater [Weapon] Specialization
Improved Bull Rush
Improved [Weapon] Critical
Improved Disarm
Improved Feint
Improved Flurry of Blows
Improved Grapple
Improved Initiative
Improved Overrun
Improved Precise Shot
Improved Shield Bash
Improved Sunder
Improved Trip
Improved Two-Weapon Fighting
Improved Unarmed Strike
Intuitive Evasion
Inured to Harm
Manyshot
Mighty Fist
Mighty Rage
Mobility
Mounted Archery
Mounted Combat
Point Blank Shot
Power Attack
Precise Shot
Quick Draw
Rage
Rapid [Weapon] Reload
Rapid Shot
Resilience
Ride-By Attack
Shield Proficiency
Shot on the Run
Snatch Arrows
Sneak Attack
Spirited Charge
Spring Attack
Stunning Fist
Tower Shield Proficiency
Trample, Trapsense
Two-Weapon Defense
Two-Weapon Fighting
Uncanny Dodge
Unflankable
[Weapon] Focus
[Weapon] Proficiency
[Weapon] Specialization
Whirlwind Attack
Feedback
If you have thoughts on any of these experimental rules, or would like to playtest them yourself, I'll be pleased to hear from you. Click to email me at
deletethis.ianwilliamson161@gmail.com but amend the email address before sending - delete everything up to and including the first dot, leaving just my name and number @ service provider.
Intellectual property rights
All of my playtest rules derived from the D20 SRD and other Open Game Content such as Unearthed Arcana are themselves Open Game Content under the Open Game Licence . Product Identity is not Open Game Content and is identified as such on any relevant pages. Original discussion and explanation of the rules is not covered by the OGL and is therefore simply published under copyright.
The material on this page is Open Game Content.
Copyright © Ian Williamson 2018.